AI Insights · Timothy · April 2023
Top 5 io Games on Android in Turkey: Q1 2023 Performance
Discover the performance trends of the top 5 io games on the Android platform in Turkey during the first quarter of 2023, based on data from Sensor Tower.
During the first quarter of 2023, the top 5 io games on the Android platform in Turkey showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each of these games:
SNAKE.IO - FUN SNAKE .IO GAMES from Kooapps Games experienced a notable increase in weekly downloads, reaching a peak of approximately 155K in early February. Weekly revenue saw fluctuations throughout the quarter, peaking at around $60 in the last week of March. The game’s weekly active users also showed a significant upward trend initially, peaking at nearly 796K in early February, before gradually declining to around 566K by the end of March.
HOLE.IO by VOODOO had a mixed performance. Weekly downloads spiked to about 116K in early February but saw a decline afterward. Revenue showed moderate growth, reaching up to $47 in early February. The weekly active users peaked at approximately 306K during the same period, followed by a gradual decrease.
SNAKE LITE - SNAKE GAME from Hippo Lab saw a steady number of weekly downloads, peaking at around 48K in mid-February. Revenue was relatively low but consistent, reaching a high of $28 during the same period. The weekly active users peaked at about 137K in early February, followed by a decline to around 94K by the end of March.
PAPER.IO 2, another title from VOODOO, showed a steady increase in weekly downloads, peaking at approximately 53K in mid-March. Revenue remained low but consistent, with minor fluctuations. The weekly active users saw a peak of around 129K in mid-March, maintaining a stable user base throughout the quarter.
WORMS ZONE .IO - HUNGRY SNAKE by CASUAL AZUR GAMES experienced a peak in weekly downloads at around 49K in early February, followed by a decline. Revenue peaked at $177 in mid-February. The game’s weekly active users saw a significant peak at around 313K in early February, followed by a gradual decline to approximately 217K by the end of March.
The data for these games comes from Sensor Tower, which provides more in-depth insights and analytics.